论文标题
机械精英:照亮GVGAI的机械空间
Mech-Elites: Illuminating the Mechanic Space of GVGAI
论文作者
论文摘要
本文介绍了一种全自动的机械照明方法,以实现一般视频游戏水平的生成。使用受约束的MAP-ELITE算法和GVG-AI框架,该系统生成了最简单的基于图块的级别,这些级别包含特定的游戏机制集并满足可玩性约束。我们将这种方法应用于GVG-AI中的$ 4 $不同游戏的机械空间:Zelda,Solarfox,植物和外界。
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.