论文标题
魔术词:一个编码教程游戏,使女性青少年参与应用程序设计
The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design
论文作者
论文摘要
教育游戏通常用于激励学生并提供增强的学习机会。应用程序和手机游戏在教育中起着越来越重要的作用,智能手机是大多数女性青少年日常生活的一部分:一半的手机游戏者是女性,而64%的女性更喜欢智能手机而不是其他平台。但是,在演奏行为和偏好方面的性别差异引起了人们对为教育开发游戏时潜在的性别不平等的担忧。为了开发适合女性目标群体并提供具有挑战性的任务的教程游戏,女孩们在开发周期的早期阶段参与其中,并根据调查和焦点小组讨论发展了这个想法。游戏的第一个原型已在一个混合性别组中进行了测试,以获取有关学习内容,工作示例和游戏整体结构的反馈。最后,我们的Luna&Cat App中发布了一个带有六个工作示例的教程游戏,该应用程序是一种编程工具,尤其是为我们的女性目标组设计的。
Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female teenagers: Half of mobile gamers are women and 64% of women prefer smartphones to other platforms. However, gender differences in playing behaviour and preferences raises concerns about potential gender inequalities when games are developed for education. In order to develop a tutorial game that suits the female target group and provides challenging tasks to solve, girls were involved at a very early stage of the development cycle and the idea was developed on the basis of surveys and focus group discussions. A first prototype of the game has been tested in a mixed-gender group to get feedback about the learning content, the worked examples, and the whole structure of the game. Finally, a tutorial game with six worked examples has been released in our Luna&Cat app, a programming tool that has been designed for our female target group in particular.