论文标题

奖励介导的个人和利他行为

Reward-Mediated Individual and Altruistic Behavior

论文作者

Gomes, Samuel, Alves, Tomás, Dias, João, Martinho, Carlos

论文摘要

最近的研究对观察利他和个人行为之间的动态特别感兴趣。当推理社会困境时,这是一个普遍的问题,社会困境在教育,健康和经济学领域中具有众多现实世界的同行。在面对不同的奖励归因策略时,我们的研究权衡了激励措施如何影响游戏中的行为,通过分析玩家的策略和互动动机来研究个人和利他的互动。因此,还提出了一种互动动机的模型,前提是,相互作用的动机可以定义为一个连续的空间,从自我为导向(与自我完善行为相关)到其他面向他人的动机(与极端利他行为相关)。为了评估个人和利他行为的促进,我们利用跨越的信息,这是一种具有适应性奖励归因系统的两人播放器视频游戏。我们进行了几项用户测试(n = 66),以验证个人和利他的奖励归因系统在多大程度上导致玩家改变了他们的策略和动机方向。我们的结果表明,随着个人和利他的奖励系统部署的部署,玩家的策略和自我报告的互动动机方向差异很大,这使我们相信采用基于激励策略的适用性,以调节个人和利他行为在游戏中的出现。

Recent research has taken particular interest in observing the dynamics between altruistic and individual behavior. This is a commonly approached problem when reasoning about social dilemmas, which have a plethora of real world counterparts in the fields of education, health and economics. Weighing how incentives influence in-game behavior, our study examines individual and altruistic interactions, by analyzing the players' strategies and interaction motives when facing different reward attribution strategies. Consequently, a model for interaction motives is also proposed, with the premise that the motives for interactions can be defined as a continuous space, ranging from self-oriented (associated to self-improvement behaviors) to others-oriented (associated to extreme altruism behaviors) motives. To evaluate the promotion of individual and altruistic behavior, we leverage Message Across, an in-loco two-player videogame with adaptable reward attribution systems. We conducted several user tests (N = 66) to verify to what extent individual and altruistic reward attribution systems led players to vary their strategies and motives orientation. Our results indicate that players' strategies and self-reported orientation of interaction motives varied highly significantly upon the deployment of individual and altruistic reward systems, which leads us to believe on the suitability of applying an incentive-based strategy to moderate the emergence of individual and altruistic behavior in games.

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