论文标题
现实世界实施中路径抚摸的变化的轶事调查
Anecdotal Survey of Variations in Path Stroking among Real-world Implementations
论文作者
论文摘要
抚摸路径是向量图形标准中的两个基本渲染操作之一(例如PostScript,PDF,SVG)。我们调查了抚摸渲染的路径,从现实世界软件的实现路径的实现结果,以证明这种实现容易渲染差异。虽然我们的调查是有限的和非正式的,但我们收集的渲染结果表明,几十年前首次确定的简单但问题的通道的广泛渲染变化。我们得出的结论是,矢量图形内容的创建者将从数学上扎根的标准化中受益,以如何将抚摸路径栅格化。
Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world software implementations of path stroking for anecdotal evidence that such implementations are prone to rendering variances. While our survey is limited and informal, the rendering results we gathered indicate widespread rendering variations for simple-but-problematic stroked paths first identified decades ago. We conclude that creators of vector graphics content would benefit from a mathematically grounded standardization for how a stroked path should be rasterized.