论文标题
将尼尔森的可用性启发式方法调整到移动增强现实的背景下
Adapting Nielsen's Usability Heuristics to the Context of Mobile Augmented Reality
论文作者
论文摘要
增强现实(AR)是近年来移动应用设计中的一项新兴技术。但是,这些应用程序中的可用性挑战是突出的。目前尚无针对AR中设计和评估交互的既定准则,因为传统用户界面中的相互作用。在这项工作中,我们旨在检查当前移动AR应用程序的可用性,并在移动AR背景下解释经典的可用性启发式方法。特别是,我们专注于AR家居设计应用程序,因为它们的知名度和能够纳入重要的移动AR交互模式。我们的发现表明,对于设计师而言,重要的是考虑AR技术对广泛用户的不熟悉,并在设计移动AR应用程序时考虑技术限制。我们的工作是建立更多一般启发式方法和移动AR指南的第一步。
Augmented reality (AR) is an emerging technology in mobile app design during recent years. However, usability challenges in these apps are prominent. There are currently no established guidelines for designing and evaluating interactions in AR as there are in traditional user interfaces. In this work, we aimed to examine the usability of current mobile AR applications and interpreting classic usability heuristics in the context of mobile AR. Particularly, we focused on AR home design apps because of their popularity and ability to incorporate important mobile AR interaction schemas. Our findings indicated that it is important for the designers to consider the unfamiliarity of AR technology to the vast users and to take technological limitations into consideration when designing mobile AR apps. Our work serves as a first step for establishing more general heuristics and guidelines for mobile AR.