论文标题
完全自动化的摄影测量数据分割和对象信息提取方法创建模拟地形
Fully Automated Photogrammetric Data Segmentation and Object Information Extraction Approach for Creating Simulation Terrain
论文作者
论文摘要
我们以前的作品表明,视觉上逼真的3D网格可以通过配备有能力的摄像机和有效的摄影软件技术的低成本,无人驾驶空中系统(UAS)自动重建。但是,此类生成的数据不包含对象的语义信息/特征(即人为对象,植被,地面,对象材料等),也不能允许复杂的用户级和系统级交互。考虑到为培训和模拟创建现实的虚拟环境(即任务计划,排练,威胁检测等)时的数据用例,对数据进行分割和提取对象信息是必不可少的任务。因此,这项研究的目的是设计和开发完全自动化的摄影数据分割和对象信息提取框架。为了验证提出的框架,使用了分段数据和提取的特征来在作者先前设计的仿真工具(即空中地形线分析系统(ATLAS))中创建虚拟环境。结果表明,使用提取的单个树的位置可以将3D网状树用地理典型的3D树模型代替。提取的树特征(即颜色,宽度,高度)对于选择合适的树种并增强视觉质量很有价值。此外,可以考虑确定的地面材料信息进行探路。最短的路径不仅可以考虑物理距离,而且可以考虑不同地面材料上的越野车辆性能功能。
Our previous works have demonstrated that visually realistic 3D meshes can be automatically reconstructed with low-cost, off-the-shelf unmanned aerial systems (UAS) equipped with capable cameras, and efficient photogrammetric software techniques. However, such generated data do not contain semantic information/features of objects (i.e., man-made objects, vegetation, ground, object materials, etc.) and cannot allow the sophisticated user-level and system-level interaction. Considering the use case of the data in creating realistic virtual environments for training and simulations (i.e., mission planning, rehearsal, threat detection, etc.), segmenting the data and extracting object information are essential tasks. Thus, the objective of this research is to design and develop a fully automated photogrammetric data segmentation and object information extraction framework. To validate the proposed framework, the segmented data and extracted features were used to create virtual environments in the authors previously designed simulation tool i.e., Aerial Terrain Line of Sight Analysis System (ATLAS). The results showed that 3D mesh trees could be replaced with geo-typical 3D tree models using the extracted individual tree locations. The extracted tree features (i.e., color, width, height) are valuable for selecting the appropriate tree species and enhance visual quality. Furthermore, the identified ground material information can be taken into consideration for pathfinding. The shortest path can be computed not only considering the physical distance, but also considering the off-road vehicle performance capabilities on different ground surface materials.