论文标题

验证数据驱动游戏化建议的有效性:一项探索性研究

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study

论文作者

Toda, Armando, Palomino, Paula, Rodrigues, Luiz, Oliveira, Wilk, Shi, Lei, Isotani, Seiji, Cristea, Alexandra

论文摘要

游戏化设计受益于基于学生特征的数据驱动方法来创建策略。但是,这些策略需要进一步验证以验证其在电子学习环境中的有效性。因此,本文介绍的探索性研究旨在验证学生如何感知数据驱动的游戏策略,即电子学习环境的使用者。在这项研究中,我们进行了一项调查,该调查根据先前的研究介绍了25种预定义策略,并分析了每个策略在电子学习环境中进行实例的感知相关性。我们的结果表明,学生将认可,客观和进步视为游戏中的电子学习环境中的重要要素。我们还提供有关域专家现有元素和设计建议的新见解。

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The exploratory study presented in this paper thus aims at verifying how data-driven gamified strategies are perceived by the students, i.e., the users of e-learning environments. In this study, we conducted a survey presenting 25 predefined strategies, based on a previous study, to students and analysed each strategys perceived relevance, instanced in an e-learning environment. Our results show that students perceive Acknowledgement, Objective and Progression as important elements in a gamified e-learning environment. We also provide new insights about existing elements and design recommendations for domain specialists.

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