论文标题

平衡模拟和游戏玩法 - 将游戏用户研究应用于白血病

Balancing simulation and gameplay -- applying game user research to LeukemiaSIM

论文作者

Brintnell, Erin, Brierley, Owen, Christensen, Neil, Jacob, Christian

论文摘要

生物信息学研究者和游戏设计研究人员走进实验室...本文分享了两个生物信息学研究人员之间的合作案例,他们正在为青年开发一套教育VR模拟,并具有与游戏用户研究(GUR)的背景(GUR)的背景(评估和迭代相关的型号,可以在模拟方面都在仿真方面的经验。通过介绍基于游戏的玩家参与策略,两位研究人员提高了这些VR模拟的(重新)可玩性,以鼓励更多的玩家参与和保留。

A bioinformatics researcher and a game design researcher walk into a lab... This paper shares two case-studies of a collaboration between a bioinformatics researcher who is developing a set of educational VR simulations for youth and a consultative game design researcher with a background in games User Research (GUR) techniques who assesses and iteratively improves the player experience in the simulations. By introducing games-based player engagement strategies, the two researchers improve the (re)playability of these VR simulations to encourage greater player engagement and retention.

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