论文标题

XR-ED框架:设计教学驱动且以学习者为中心的扩展现实系统教育系统

XR-Ed Framework: Designing Instruction-driven andLearner-centered Extended Reality Systems for Education

论文作者

Yang, Kexin, Zhou, Xiaofei, Radu, Iulian

论文摘要

最近,HCI社区对应用虚拟现实(VR),增强性(AR)和混合现实(MR)的兴趣越来越高。尽管有许多文献评论,但仍然有一个清晰的框架,该框架揭示了教育扩展现实(XR)系统中不同的设计维度。在解决这一差距的情况下,我们合成了广泛的教育XR来提出XR-ED框架,该框架揭示了六个维度(物理可访问性,场景,社会互动,代理,虚拟度,评估,评估)的设计空间。在每个维度中,我们使用现有设计柜将框架与框架进行上下态度。基于XR-ED设计框架,我们将教学设计方法纳入了建议的教学设计方法,这是一个以教学为导向的,逐步的教育XR指导设计指南。他们共同旨在通过揭示隐性设计选择,提供设计灵感,并以更面向教学的方式和以学习者为中心的方式为他们提供设计灵感,并为他们提供设计灵感,并为他们提供设计灵感,并指导他们为XR技术提供设计灵感。

Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that reveals the different design dimensions in educational Extended Reality (XR)systems. Addressing this gap, we synthesize a broad range of educational XR to propose the XR-Ed framework,which reveals design space in six dimensions (Physical Accessibility, Scenario, Social Interactivity, Agency,Virtuality Degree, Assessment). Within each dimension, we contextualize the framework using existing designcases. Based on the XR-Ed Design framework, we incorporated instructional design approaches to proposeXR-Ins, an instruction-oriented, step-by-step guideline in educational XR instruction design. Jointly, they aimto support practitioners by revealing implicit design choices, offering design inspirations as well as guide themto design instructional activities for XR technologies in a more instruction-oriented and learner-centered way.

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