论文标题

评估移动应用程序游戏召唤的可用性

Assessing the usability of the mobile application game Call of Duty

论文作者

Graves, C

论文摘要

近年来,智能手机应用程序市场的技术进步已大幅度扩展(Kaya,Ozturk&Gumussoy 2019)。经常看到纪录破坏下载的主要智能手机应用程序之一是游戏应用程序。最近获得有史以来下载最多的游戏应用程序,一周内是1亿美元,是手机游戏《使命召唤》(COD)。随着游戏在应用商店的收入超过800万美元,用户对游戏及其体验感到满意很重要(Cuthbertson,2019年)。与其他应用程序不同,游戏玩家会吸引游戏应用程序的经验,而不是其功能。确保游戏以效率和高水平的满意度表现,这是增强用户体验并在这种竞争激烈的市场中保持流行的关键(Barnett,Harvey和Gatzidis 2018)。移动应用程序(例如可移植性和可访问性)有重大进展,但是架构的变化意味着设计和可用性的某些方面必须受到限制。因此,手机游戏需要更多地以用户为目的(Nayebi,Desharnais和Abran 2012)。

The technological advances in the smartphone application market has expanded at great lengths in recent years (Kaya, Ozturk & Gumussoy 2019). One of the main smartphone applications that often sees record breaking downloads are gaming apps. The gaming application that recently received the most downloads of all time, 100 million in one week, was the mobile game Call of Duty (CoD). With the game generating revenues of over $8 million across app stores, it is important that the users are satisfied with the game and its experience (Cuthbertson, 2019). Unlike other applications, gamers are drawn to gaming applications for their experience more than their functionality. Ensuring that the game is performing with efficiency and of a high level of satisfaction, is key in enhancing the users experience and remaining popular in such a competitive market (Barnett, Harvey and Gatzidis 2018). There are significant advances of mobile applications such as portability and accessibility but the change in architecture has meant that some aspects of design and usability have had to be constrained. Therefore, mobile games need to be more user focused (Nayebi, Desharnais and Abran 2012).

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