论文标题

与自适应和基于自适应运动的健康游戏的人类计算机互动

Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health

论文作者

Smeddinck, Jan David

论文摘要

体育锻炼在预防和治疗与现代久坐生活方式和预期寿命改善有关的苦难方面都起着重要作用,例如,通过物理疗法的应用领域。基于运动的健康游戏(MGH)在研究和行业中讨论了他们在健康中发挥支持作用的能力,通过提供动力,进行治疗,对地位和发展的客观见解以及有关治疗活动的指导。游戏中的难度设置通常仅限于几个离散层。对于大多数严重的健康应用程序,需要进行更细粒度和深远的调整。对复杂参数集进行调整的需求对于患者玩家甚至受过训练的专业人员来说可能是压倒性的。因此,自动适应性和有效的手动适应性是MGH设计和开发的主要问题。尽管对适应性的特定方法进行了越来越多的研究,但很少有关于与适应性和适应性MGH的人类计算机相互作用的一般考虑。因此,本文的重点是建立和增强理论,以在MGH背景下对人类计算机相互作用的适应性和适应性。与老年人和患有帕金森氏病的人一起工作,作为频繁的目标群体,可以从量身定制的活动,探索和比较研究中受益,以研究MGH的设计,接受和有效性。在迭代以人为中心的设计之后,该结果鼓励对MGH的适应性应用,该设计考虑了利益相关者的各自利益,前提是用户获得足够的信息并有权在需要或要求时对自动化系统施加控制,并且如果适应性与用户的能力或自动自动化的感觉不会嵌入到这种方式中,则适应性。

Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example though the application area of physiotherapy. Motion-based games for health (MGH) are being discussed in research and industry for their ability to play a supportive role in health, by offering motivation to engage in treatments, objective insights on status and development, and guidance regarding treatment activities. Difficulty settings in games are typically limited to few discrete tiers. For most serious applications in health, more fine-grained and far-reaching adjustments are required. The need for applying adjustments on complex sets of parameters can be overwhelming for patient-players and even trained professionals. Automatic adaptivity and efficient manual adaptability are thus major concerns for the design and development of MGH. Despite a growing amount of research on specific methods for adaptivity, general considerations on human-computer interaction with adaptable and adaptive MGH are rare. This thesis therefore focuses on establishing and augmenting theory for adaptability and adaptivity in human-computer interaction in the context of MGH. Working with older adults and people with Parkinson's disease as frequent target groups that can benefit from tailored activities, explorations and comparative studies that investigate the design, acceptance, and effectiveness of MGH are presented. The outcomes encourage the application of adaptivity for MGH following iterative human-centred design that considers the respective interests of stakeholders, provided that the users receive adequate information and are empowered to exert control over the automated system when desired or required, and if adaptivity is embedded in such a way that it does not interfere with the users' sense of competence or autonomy.

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