论文标题

表面演变,变形和多视图重建的拓扑自适应网格变形

Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multi-View Reconstruction

论文作者

Zaharescu, Andrei, Boyer, Edmond, Horaud, Radu

论文摘要

三角网格已成为无处不在的离散表表示。在本文中,我们解决了如何在表面经历强大变形时保持表面的歧管特性的问题,这可能会导致拓扑变化。我们介绍了一种新的自学删除算法,Transformesh,并提出了基于此算法的网格演化框架。许多形状建模应用都使用表面进化来提高形状特性,例如外观或准确性。为此,可以考虑明确和隐式表示。但是,明确的网格表示虽然允许进行准确的表面建模,但仍遭受了可靠地处理自身交流和拓扑变化(例如合并和拆分)的固有困难。结果,大多数方法都依赖于表面的隐式表示,例如级别集,自然会克服这些问题。然而,这些方法基于体积离散化,这引入了不必要的精确复杂性权衡。我们提出的方法以鲁棒的方式处理拓扑变化并消除自相交,从而克服了基于网格的方法的传统局限性。为了说明变换的有效性,我们描述了两个具有挑战性的应用,即表面变形和3-D重建。

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological changes. We introduce a new self-intersection removal algorithm, TransforMesh, and we propose a mesh evolution framework based on this algorithm. Numerous shape modelling applications use surface evolution in order to improve shape properties, such as appearance or accuracy. Both explicit and implicit representations can be considered for that purpose. However, explicit mesh representations, while allowing for accurate surface modelling, suffer from the inherent difficulty of reliably dealing with self-intersections and topological changes such as merges and splits. As a consequence, a majority of methods rely on implicit representations of surfaces, e.g. level-sets, that naturally overcome these issues. Nevertheless, these methods are based on volumetric discretizations, which introduce an unwanted precision-complexity trade-off. The method that we propose handles topological changes in a robust manner and removes self intersections, thus overcoming the traditional limitations of mesh-based approaches. To illustrate the effectiveness of TransforMesh, we describe two challenging applications, namely surface morphing and 3-D reconstruction.

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