论文标题
通过虚拟身体增强沉浸式远程敏感体验
Augmenting Immersive Telepresence Experience with a Virtual Body
论文作者
论文摘要
我们通过添加虚拟主体(代表用户自己的手臂运动)来提出增强的沉浸式触觉,这是通过头部安装的显示器和360度相机实现的。先前的研究表明,在模拟环境中拥有虚拟体的有效性。但是,研究自己的虚拟武器是否会增加在身临其境的远程设置中对用户的存在或偏好是有限的。我们进行了一项研究,主持人介绍了一个研究实验室,而参与者则戴着头部安装的显示屏,这使他们可以通过360度摄像机在主机的物理位置进行远程敏感,无论有或没有虚拟体。我们首先对20名参与者进行了试点研究,然后进行了预先注册的62个参与者验证性研究。试点研究显示出存在虚拟机构时的存在和偏好,而验证性研究未能复制这些结果,只有行为措施表明存在增加。在分析了定性数据和建模相互作用之后,我们怀疑虚拟臂的质量和样式以及动画和视频之间的对比,导致对虚拟体的反应中的个体差异,随后对存在的感觉进行了调节。
We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one's own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host's physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence.