论文标题
在虚拟现实中的固定平衡改善的听觉反馈
Auditory Feedback for Standing Balance Improvement in Virtual Reality
论文作者
论文摘要
虚拟现实(VR)用户经常会遇到姿势不稳定,即平衡问题,这可能是所有人普遍可用性和可访问性的主要障碍,尤其是对于平衡障碍的人而言。先前的研究已经证实了不平衡效应,但是进行了最少的研究以减少这种影响。我们招募了42名参与者(有余额障碍:21,没有平衡障碍:21),以研究几种听觉技术对VR平衡的影响,特别是空间音频,静态休息框架音频,节奏音频和映射到压力中心(COP)的音频。参与者执行了两种类型的任务 - 站立的视觉探索以及站立的范围和掌握。受试者内部的结果表明,每种听觉技术都改善了有或没有平衡障碍的人的VR平衡。与其他听觉条件相比,空间和COP音频的平衡更大。这项研究中提出的技术可以在未来的虚拟环境中使用,以提高站立平衡,并有助于将VR推向更接近普遍的可用性。
Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has confirmed the imbalance effect, but minimal research has been conducted to reduce this effect. We recruited 42 participants (with balance impairments: 21, without balance impairments: 21) to investigate the impact of several auditory techniques on balance in VR, specifically spatial audio, static rest frame audio, rhythmic audio, and audio mapped to the center of pressure (CoP). Participants performed two types of tasks - standing visual exploration and standing reach and grasp. Within-subject results showed that each auditory technique improved balance in VR for both persons with and without balance impairments. Spatial and CoP audio improved balance significantly more than other auditory conditions. The techniques presented in this research could be used in future virtual environments to improve standing balance and help push VR closer to universal usability.