论文标题
ADASPLATS:点云的自适应裂开
AdaSplats: Adaptive Splatting of Point Clouds for Accurate 3D Modeling and Real-time High-Fidelity LiDAR Simulation
论文作者
论文摘要
LIDAR传感器提供了有关其周围{s}的丰富3D信息,并且对于自动驾驶汽车任务(例如{bertization},语义分割,对象检测和跟踪)变得越来越重要。 {仿真}加速了自动驾驶汽车的测试,验证和部署,而{也}降低成本并消除了在现实世界中的测试风险。我们解决了高保真激光雷达模拟的问题,并提出了一条管道,该管道利用移动映射系统获得的现实世界点云。基于点的几何表示,更具体地说明了{(带有正态的2D方向磁盘)},证明了它们能够准确地对大点云中的基础表面进行准确对基础表面进行建模{,主要是均匀密度}。我们引入了一种自适应SPLAT生成方法,该方法可以准确地对基础3D几何形状进行建模{处理具有可变密度的现实点云},尤其是对于薄结构。此外,我们引入了一个{fast} lidar {传感器}模拟器,{working}在散布的模型中,{that Leverages} gpu并行架构具有加速度结构,同时着重于有效地处理大点云。我们在现实世界中测试了LIDAR模拟,与基本的碎片和网格划分技术相比,显示出定性和定量结果,证明了我们的建模技术的兴趣。
LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation, object detection, and tracking. {Simulation} accelerates the testing, validation, and deployment of autonomous vehicles while {also} reducing cost and eliminating the risks of testing in real-world scenarios. We address the problem of high-fidelity LiDAR simulation and present a pipeline that leverages real-world point clouds acquired by mobile mapping systems. Point-based geometry representations, more specifically splats {(2D oriented disks with normals)}, have proven their ability to accurately model the underlying surface in large point clouds{, mainly with uniform density}. We introduce an adaptive splat generation method that accurately models the underlying 3D geometry {to handle real-world point clouds with variable densities}, especially for thin structures. Moreover, we introduce a {fast} LiDAR {sensor} simulator, {working} in the splatted model, {that leverages} the GPU parallel architecture with an acceleration structure while focusing on efficiently handling large point clouds. We test our LiDAR simulation in real-world conditions, showing qualitative and quantitative results compared to basic splatting and meshing techniques, demonstrating the interest of our modeling technique.