论文标题
用于使用游戏视频来检测视频游戏中的问题
Towards Using Gameplay Videos for Detecting Issues in Video Games
论文作者
论文摘要
语境。近年来,游戏行业越来越多。每天,数百万的人不仅玩视频游戏,而且还作为专业比赛(例如电子竞技或速度运营)或通过娱乐他人(例如彩带)来开展业务的视频游戏。后者每天制作大量的游戏视频,在其中他们还评论了自己的体验。由于没有软件,因此没有视频游戏是完美的,因此流媒体可能会遇到几个问题(例如错误,故障或性能问题)。但是,他们不太可能向开发人员明确地报告此类问题。确定的问题可能会对用户的游戏体验产生负面影响,进而可能损害游戏和生产者的声誉。客观的。我们旨在提出和经验评估Gelid,这是一种通过(i)识别流媒体经历异常的视频段自动从游戏视频中提取相关信息的方法; (ii)根据出现的类型和上下文对它们进行分类(例如,在游戏的特定层面或场景中出现的错误或故障); (iii)关注相同特定问题的聚类段。方法。我们将以能够识别与特定视频游戏相关的视频的现有方法为基础。这些代表了处理它们以实现定义目标的胶凝的输入。我们将在几个游戏视频上实验Gelid,以了解其每个步骤的有效程度。
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by entertaining others (e.g., streamers). The latter daily produce a large amount of gameplay videos in which they also comment live what they experience. Since no software and, thus, no video game is perfect, streamers may encounter several problems (such as bugs, glitches, or performance issues). However, it is unlikely that they explicitly report such issues to developers. The identified problems may negatively impact the user's gaming experience and, in turn, can harm the reputation of the game and of the producer. Objective. We aim at proposing and empirically evaluating GELID, an approach for automatically extracting relevant information from gameplay videos by (i) identifying video segments in which streamers experienced anomalies; (ii) categorizing them based on their type and context in which appear (e.g., bugs or glitches appearing in a specific level or scene of the game); and (iii) clustering segments that regard the same specific issue. Method. We will build on top of existing approaches able to identify videos that are relevant for a specific video game. These represent the input of GELID that processes them to achieve the defined objectives. We will experiment GELID on several gameplay videos to understand the extent to which each of its steps is effective.