论文标题

估算足球可及地地区的验证程序

A Validation Procedure for the Estimation of Reachable Regions in Football

论文作者

Renkin, M., Bischofberger, J., Schikuta, E., Baca, A.

论文摘要

建模人类在地面上的轨迹运动是对体育足球等体育的定量分析的一项基础任务。关于实际数据,大多数现有的足球运动员运动模型尚未得到验证。造成这种缺乏的原因之一是,执行这种验证并不直接,因为玩家运动的模型通常以强调可能达到的位置而不是预期位置的方式进行措辞。由于足球运动员的位置数据通常包含异常值,因此这些数据可能歪曲了实际可到达位置的范围。 本文提出了一个验证轨迹运动模型的验证例程,该模型通过利用最小的可及位置的最小预测区域来衡量运动模型准确预测所有可能达到的位置的能力,这些位置包括所有观察到的位置,最多可达的位置,最多可达手动定义的阈值。我们在四个不同的运动模型上展示了验证和优化,假设(a)运动速度恒定,(b)运动以恒定加速度运动,(c)运动以恒定加速度(速度极限)进行运动,并且(d)沿两个段沿两个段的运动以恒定速度。我们的结果表明,假设以恒定速度或恒定加速度的运动而不会限制可实现的速度,这特别不合适,不适合在可触及和无法实现的位置之间进行准确的区别。沿两个恒定速度段的运动沿迄今为止测试模型的精度提供了最高的准确性,并充当了现实世界播放器运动的有效且准确的近似。

Modelling the trajectorial motion of humans along the ground is a foundational task in the quantitative analysis of sports like association football. Most existing models of football player motion have not been validated yet with respect to actual data. One of the reasons for this lack is that performing such a validation is not straightforward, because models of player motion are usually phrased in a way that emphasises possibly reachable positions rather than expected positions. Since positional data of football players typically contains outliers, this data may misrepresent the range of actually reachable positions. This paper proposes a validation routine for trajectorial motion models that measures and optimises the ability of a motion model to accurately predict all possibly reachable positions by favoring the smallest predicted area of reachable positions that encompasses all observed reached positions up to a manually defined threshold. We demonstrate validation and optimisation on four different motion models, assuming (a) motion with constant speed, (b) motion with constant acceleration, (c) motion with constant acceleration with a speed limit, and (d) motion along two segments with constant speed. Our results show that assuming motion with constant speed or constant acceleration without a limit on the achievable speed is particularly inappropriate for an accurate distinction between reachable and unreachable locations. Motion along two segments of constant speed provides by far the highest accuracy among the tested models and serves as an efficient and accurate approximation of real-world player motion.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源