论文标题
开发引擎分配的VR教学系统
Development of VR Teaching System for Engine Dis-assembly
论文作者
论文摘要
随着COVID-19的流行病的全球肆虐,传统的面对面教育系统经常被中断。要求发展高质量的在线教育方式。基于网络广播的在线教室是流行的教育方式之一,但遭受了教师互动差的差分和沉浸式学习经历。本文旨在通过使用虚拟现实(VR)技术来提高在线教育质量。出于汽车引擎教育的目的,我们开发了基于VR的发动机维护学习系统。该系统在Unity Engine启用的VR中包括许多教学组件。用户可以通过可穿戴的VR显示屏和交互式设备深入地体验完整的引擎拆卸过程。该系统是使用交互式层,控制层和物理数据层设计的。这样的系统体系结构有效地将不同领域的特定实现分开,并提高了研发效率。一旦提供了新的对象模型和过程配置文件,建议的系统体系结构就不需要修改更改的学习对象和过程的代码。所提出的方法的效率和效率通过各种实验来探讨。开发的技术对于许多其他应用程序可能很有用。
With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom is one of the popular education modalities but suffers from poor teacher-student interactions and and low immersive learning experiences. This thesis aims to improve the online education quality by using the virtual reality (VR) technology. For the purpose of automobile engine education, we develop a VR based engine maintenance learning system. The system includes many teaching and learning components in VR enabled by the Unity engine. Users can immersively experience the complete engine disassembly process through the wearable VR display and interactive devices. The system is designed with an interactive layer, a control layer, and a physical data layer. Such a system architecture effectively separates the specific implementations of different domains and improves the R&D efficiency. Once new object models and process profiles are provided, the proposed system architecture requires no modification of codes for changed learning objects and processes. The efficiency and effictiveness of the proposed method are verfied by various experiments. The developed techniques can be useful for many other applications.