论文标题

不断捐赠的礼物:慷慨在多人游戏在线游戏中具有感染力

The Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Games

论文作者

Bisberg, Alexander J., Jiang, Julie, Zeng, Yilei, Chen, Emily, Ferrara, Emilio

论文摘要

长期以来,了解社会互动和慷慨的行为一直在社会科学界引起人们的极大兴趣。尽管在现实世界中记录了慷慨的传染,但对虚拟世界中这种现象以及它是否对用户行为和保留有可行的影响而鲜为人知。在这项工作中,我们在流行的大型多人在线角色扮演游戏(MMORPG)的虚拟世界中分析了社会动态:光明儿童。我们开发了一个框架,以揭示这种社会环境中的慷慨模式,并提供社会传染和传染性慷慨的经验证据。玩家在与他人(尤其是与朋友)玩耍后变得更加参与游戏。我们还发现,直接经历慷慨大方的球员,甚至观察其他玩家的行为会在将来变得更加慷慨。此外,我们表明,接受和观察慷慨都会导致游戏中更高的未来参与度。由于Sky从社会游戏方面类似于现实世界,因此我们发现的含义也超出了这个虚拟世界。

Understanding social interactions and generous behaviors have long been of considerable interest in the social science community. While the contagion of generosity is documented in the real world, less is known about such phenomenon in virtual worlds and whether it has an actionable impact on user behavior and retention. In this work, we analyze social dynamics in the virtual world of the popular massively multiplayer online role-playing game (MMORPG) Sky: Children of Light. We develop a framework to reveal the patterns of generosity in such social environments and provide empirical evidence of social contagion and contagious generosity. Players become more engaged in the game after playing with others and especially with friends. We also find that players who experience generosity first-hand or even observe other players conduct generous acts become more generous themselves in the future. Additionally, we show that both receiving and observing generosity lead to higher future engagement in the game. Since Sky resembles the real world from a social play aspect, the implications of our findings also go beyond this virtual world.

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