论文标题
贝塞尔斑点
Bessel Speckles
论文作者
论文摘要
斑点图案是由相互相干光束的随机干扰形成的。尽管在许多领域,散点通常被认为是不必要的噪音,但它们也为开发众多基于斑点的成像,全息技术和传感技术奠定了基础。近年来,使用静态和动态光学调节器用于高级成像应用,已经用空间不连贯的来源生成了人造斑点模式。在本报告中,已经进行了一项基本研究,作为贝塞尔分布,作为斑点模式的基本构建块:通过随机干扰贝塞尔束形成的斑点模式。间接计算成像框架已应用于研究成像特性。通常,贝塞尔束具有较长的焦点深度,在这种情况下,贝塞尔束由随机性的增加来抵消,从而使贝塞尔束和高斯梁极限之间的轴向分辨率可调性。三维计算成像已被合成证明。提出的研究将导致新一代不连贯的成像技术。
Speckle patterns are formed by random interferences of mutually coherent beams. While speckles are often considered as an unwanted noise in many areas, they also formed the foundation for the development of numerous speckle-based imaging, holography and sensing technologies. In the recent years, artificial speckle patterns have been generated with spatially incoherent sources using static and dynamic optical modulators for advanced imaging applications. In this report, a fundamental study has been carried out with Bessel distribution as the fundamental building block of the speckle pattern: speckle patterns formed by randomly interfering Bessel beams. Indirect computational imaging framework has been applied to study the imaging characteristics. In general, Bessel beams have a long focal depth, which in this scenario is counteracted by the increase in randomness enabling tunability of the axial resolution between the limits of Bessel beam and a Gaussian beam. Three-dimensional computational imaging has been synthetically demonstrated. The presented study will lead to a new generation of incoherent imaging technologies.