论文标题
性别分类可以影响动画虚拟人类的感知吗?
Can gender categorization influence the perception of animated virtual humans?
论文作者
论文摘要
随着计算机图形(CG)的发展,动画变得越来越现实。特别是,人类的模型和行为是通过动画的虚拟人类来代表的,有时具有很高的现实主义。特别是,性别是与人类认同相关的特征,因此,分配给特定性别的虚拟人类通过运动,衣服,头发和颜色具有刻板印象,以便用户根据设计师的需求来理解。一个重要的研究领域是找出参与者的看法是否会根据视觉上的虚拟人的方式而变化。该领域的发现可以帮助该行业指导虚拟人类的建模和动画,从而对观众产生预期的影响。在本文中,我们通过CG复制了一项感知研究,旨在评估与模拟婴儿有关的性别偏见。在最初的研究中,两组人观看了相同的视频,即婴儿对同一刺激做出反应,但一组被告知婴儿是女性,另一组被告知同一个婴儿是男性,产生了不同的看法。我们对虚拟婴儿的研究结果与真正婴儿的发现相似。首先,它表明人们的情感反应会根据角色性别属性而变化,在这种情况下,唯一的区别是婴儿的名字。我们的研究表明,仅通过告知虚拟人的名称,就足以产生影响参与者情感答案的性别感知。
Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual humans, sometimes with a high level of realism. In particular, gender is a characteristic that is related to human identification, so that virtual humans assigned to a specific gender have, in general, stereotyped representations through movements, clothes, hair and colors, in order to be understood by users as desired by designers. An important area of study is finding out whether participants' perceptions change depending on how a virtual human is visually presented. Findings in this area can help the industry to guide the modeling and animation of virtual humans to deliver the expected impact to the audience. In this paper, we reproduce, through CG, a perceptual study that aims to assess gender bias in relation to a simulated baby. In the original study, two groups of people watched the same video of a baby reacting to the same stimuli, but one group was told the baby was female and the other group was told the same baby was male, producing different perceptions. The results of our study with virtual babies were similar to the findings with real babies. First, it shows that people's emotional response change depending on the character gender attribute, in this case the only difference was the baby's name. Our research indicates that by just informing the name of a virtual human can be enough to create a gender perception that impact the participant emotional answer.