论文标题

平台设计变化的预期与实际效果:Twitter角色限制的案例研究

Anticipated versus Actual Effects of Platform Design Change: A Case Study of Twitter's Character Limit

论文作者

Gligorić, Kristina, Częstochowska, Justyna, Anderson, Ashton, West, Robert

论文摘要

在线平台的设计既重要又具有挑战性,因为任何更改都可能导致意想不到的后果,而且很难预测用户的反应。在这里,我们对一个特别重要的现实世界平台设计变更进行了案例研究:Twitter决定将角色限制从140个字符增加到280个字符,以使用户需要“ cram”或​​“ squeeze”的推文,并通过建模历史用户行为来了解他们的推文。在我们的分析中,我们将Twitter关于用户行为的预期干预前预测与实际干预后用户行为进行了对比:平台设计变化是否导致了预期的用户行为转移,还是在预期和实际行为之间存在差距?不同的用户组有不同的反应吗?我们发现,即使用户不像过去140个字符的280个字符“ cram”,但在设计平台更改时,似乎还没有考虑到新限制的“挤满”。此外,研究文本特征,我们发现,尽管干预后的“挤压”推文更长,但它们的句法和语义特征仍然相似,并且表示“挤压”。采用与Twitter政策制定者相同的方法,我们创建了更新的反事实估计,并发现需要进一步增加角色限制以减少以新限制重新出现的挤压。我们通过一项实证研究为在线用户行为研究的丰富文献做出了贡献,该研究揭示了平台设计与用户行为之间的动态互动,对社会技术系统的设计具有直接的政策和实际影响。

The design of online platforms is both critically important and challenging, as any changes may lead to unintended consequences, and it can be hard to predict how users will react. Here we conduct a case study of a particularly important real-world platform design change: Twitter's decision to double the character limit from 140 to 280 characters to soothe users' need to ''cram'' or ''squeeze'' their tweets, informed by modeling of historical user behavior. In our analysis, we contrast Twitter's anticipated pre-intervention predictions about user behavior with actual post-intervention user behavior: Did the platform design change lead to the intended user behavior shifts, or did a gap between anticipated and actual behavior emerge? Did different user groups react differently? We find that even though users do not ''cram'' as much under 280 characters as they used to under 140 characters, emergent ``cramming'' at the new limit seems to not have been taken into account when designing the platform change. Furthermore, investigating textual features, we find that, although post-intervention ''crammed'' tweets are longer, their syntactic and semantic characteristics remain similar and indicative of ''squeezing''. Applying the same approach as Twitter policy-makers, we create updated counterfactual estimates and find that the character limit would need to be increased further to reduce cramming that re-emerged at the new limit. We contribute to the rich literature studying online user behavior with an empirical study that reveals a dynamic interaction between platform design and user behavior, with immediate policy and practical implications for the design of socio-technical systems.

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