论文标题

XR合作的设计。拱。用于混合沉浸式和MS相互作用

Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction

论文作者

Porcino, Thiago, Ghaeinian, Seyed Adel, Franz, Juliano, Malloch, Joseph, Reilly, Derek

论文摘要

扩展现实(XR)是一种快速开发的用于计算机娱乐的范式,也越来越多地用于模拟,培训,数据分析和其他非娱乐目的,通常采用Microsoft Hololens(例如Microsoft Hololens)使用头戴式XR设备。在XR中,与物理世界的集成还应包括与常用数字设备的集成。本文提出了一个结构,将戴头饰的显示器与触摸屏设备(例如电话,平板电脑或大型桌面或墙壁显示器)集成在一起。通过迭代开发原型,用于海上领域的协作分析和决策。但是,我们的体系结构可以灵活地支持一系列域和目的。 XR设计师,XR娱乐研究人员和游戏开发人员可以从我们的架构中受益,以提出新的游戏方式,将多个设备视为沉浸式协作环境中的用户界面。

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the Microsoft HoloLens. In XR, integration with the physical world should also include integration with commonly used digital devices. This paper proposes an architecture to integrate head-worn displays with touchscreen devices, such as phones, tablets, or large tabletop or wall displays. The architecture emerged through the iterative development of a prototype for collaborative analysis and decision-making for the maritime domain. However, our architecture can flexibly support a range of domains and purposes. XR designers, XR entertainment researchers, and game developers can benefit from our architecture to propose new ways of gaming, considering multiple devices as user interfaces in an immersive collaborative environment.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源