论文标题
在社会上的注意力不集中:基于VR的设计干预措施,用于想象公共场所中理想的可能性
Inattentive in social, active in mind: VR-based design intervention for imagining desirable possibilities in the public space
论文作者
论文摘要
地铁作为公共交通的一种形式是一种重要的城市基础设施,每天将大量人口从A到B的大量人口。为了实现这一目标,它主要是为极端功能和效率而设计的。但是,就体验式美学而言,地铁很少是人们最喜欢的地方。当这种现代基础设施成功地以高性能和效率为城市流动性服务时,乘客似乎想要的不仅仅是保证的功能性能。最近,随着VR技术的出现,越来越多的设计和HCI社区的努力着眼于VR技术在增强通勤体验,带来互动和活动的新可能性以及可能改变社会公共场所的价值。这项研究调查了如何以及为什么可以将VR技术与地铁骑行集成。我们在他们的地铁骑行期间向十名乘客展示了三个360个视频,从而尝试了10位乘客。结果表明,叙事驱动的场景是最可取的。尽管戴上VR耳机可能会引起焦虑,但我们的发现表明,基于发现它不会挑战社交活动不专心的规范行为的发现,对VR体验的接受程度很高,这可以增强体验。作为要点时,我们提出了针对地铁环境量身定制的VR内容的三种策略,在这些策略中,乘客可以找到参与虚拟场景的角色,并将场景转变为一个自己的故事,同时保持身体上的限制。
The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in terms of experiential aesthetics, the metro is seldom people s favourite place. When this modern infrastructure succeeds in serving urban mobility with high performance and efficiency, passengers seem to want more than the guaranteed functional performance. Recently, with the emergence of VR technologies, increasing efforts from design and HCI communities look at the value of VR technology in enhancing commuting experiences, bringing new possibilities of interaction and activities, and potentially transforming social public spaces. This study investigates how and why VR technology could be integrated with a metro ride. We experimented with ten passengers by showing them three 360 videos during their metro ride. The results show the narrative driven scene is most desirable. Despite wearing a VR headset might cause anxiety, our findings indicate a high level of acceptance towards VR experiences based on the finding that it does not challenge the normative behaviours of being a passenger inattentive in social, active in mind and further can enhance the experience. As the takeaway, we propose three strategies of VR content tailored for the metro context in which passengers would find a role participating in the virtual scene and turn the scene to one s own story, and at the same time, maintain physically constrained.