论文标题
实时角色逆动力学使用高斯 - seidel迭代近似方法
Real-Time Character Inverse Kinematics using the Gauss-Seidel Iterative Approximation Method
论文作者
论文摘要
我们提出了一种使用高斯 - seidel迭代方法来解决具有角度极限的高度非线性逆运动问题的现实,健壮和计算快速的方法。我们的方法理想地适合基于角色的交互式应用,例如游戏。为了实现交互式仿真速度,采用了许多加速技术,包括空间相干启动近似和投影的角夹。该方法已在动画铰接的字符的连续姿势上进行了测试,并在所有情况下都成功执行并产生了良好的视觉结果。
We present a realistic, robust, and computationally fast method of solving highly non-linear inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our method is ideally suited towards character based interactive applications such as games. To achieve interactive simulation speeds, numerous acceleration techniques are employed, including spatial coherent starting approximations and projected angular clamping. The method has been tested on a continuous range of poses for animated articulated characters and successfully performed in all cases and produced good visual outcomes.