论文标题
网络存档作为娱乐
Web Archiving as Entertainment
论文作者
论文摘要
我们希望使网络档案娱乐娱乐,以便像观众运动一样享受它。为此,我们一直在研究概念证明,涉及网络归档过程的游戏化以及集成视频游戏和网络归档。我们对此概念证明的愿景涉及网络存档的实时流和游戏现场流。我们正在创建Web存档实时流,通过实时流式传输网络归档和重播会话到视频游戏实时流媒体平台,例如Twitch,Facebook游戏和YouTube,从而使网络归档过程更加透明。我们还希望从游戏玩法受到网络存档和重播性能影响的游戏中实时直播游戏玩法。到目前为止,我们已经创建了网络存档实时流,该流向两个网络存档爬网和游戏现场流展示了Web归档和重播会话,这些访问仪显示了受网络存档实时流的Web存档性能影响的游戏玩法。我们还应用了游戏概念的SpeedRuns,玩家试图尽快完成游戏。这可能会使网络存档的直播流更具娱乐性,因为我们可以在两个爬行者之间进行竞争,以查看哪个爬行者在存档一组URI方面更快。
We want to make web archiving entertaining so that it can be enjoyed like a spectator sport. To this end, we have been working on a proof of concept that involves gamification of the web archiving process and integrating video games and web archiving. Our vision for this proof of concept involves a web archiving live stream and a gaming live stream. We are creating web archiving live streams that make the web archiving process more transparent to viewers by live streaming the web archiving and replay sessions to video game live streaming platforms like Twitch, Facebook Gaming, and YouTube. We also want to live stream gameplay from games where the gameplay is influenced by web archiving and replay performance. So far we have created web archiving live streams that show the web archiving and replay sessions for two web archive crawlers and gaming live streams that show gameplay influenced by the web archiving performance from the web archiving live stream. We have also applied the gaming concept of speedruns, where a player attempts to complete a game as quickly as possible. This could make a web archiving live stream more entertaining, because we can have a competition between two crawlers to see which crawler is faster at archiving a set of URIs.