论文标题

测量和估计云游戏服务中的关键质量指标

Measuring and Estimating Key Quality Indicators in Cloud Gaming services

论文作者

Baena, Carlos, Peñaherrera-Pulla, O. S., Barco, Raquel, Fortes, Sergio

论文摘要

用户设备是当今游戏行业面临的主要瓶颈之一。当前可用的极其现实的游戏触发了用户设备的高计算要求来运行游戏。结果,游戏行业提出了云游戏的概念,云游戏的范例可改善减少硬件设备中的游戏体验。为此,游戏托管在远程服务器上,将用户的设备降级,仅扮演外围游戏在与游戏互动中的作用。但是,此范式超载了将用户与云连接的通信链接。因此,服务经验高度依赖网络连接。为了克服这一点,云游戏将通过5G和未来6G网络的承诺性能以及在多鼠场景(例如WiFi)中提供的灵活性来提高云游戏。在此范围内,目前的工作提出了一个框架,用于测量和估计云游戏服务的主要E2E指标,即KQIS。此外,评估了不同的机器学习技术,以预测KQIS与云游戏用户的经验相关。为此,在真实环境中收集了服务的主要关键质量指标(KQI),例如输入滞后,冻结百分比或感知的视频框架速率。基于这些,结果表明,机器学习技术仅从基于网络的指标中对这些指标进行了良好的估计。这被认为是一种有价值的资产,即使没有访问用户的设备,也可以通过蜂窝通信网络来指导云游戏服务的交付,这是电信运营商所期望的。

User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the game industry has proposed the concept of Cloud Gaming, a paradigm that improves gaming experience in reduced hardware devices. To this end, games are hosted on remote servers, relegating users' devices to play only the role of a peripheral for interacting with the game. However, this paradigm overloads the communication links connecting the users with the cloud. Therefore, service experience becomes highly dependent on network connectivity. To overcome this, Cloud Gaming will be boosted by the promised performance of 5G and future 6G networks, together with the flexibility provided by mobility in multi-RAT scenarios, such as WiFi. In this scope, the present work proposes a framework for measuring and estimating the main E2E metrics of the Cloud Gaming service, namely KQIs. In addition, different machine learning techniques are assessed for predicting KQIs related to Cloud Gaming user's experience. To this end, the main key quality indicators (KQIs) of the service such as input lag, freeze percent or perceived video frame rate are collected in a real environment. Based on these, results show that machine learning techniques provide a good estimation of these indicators solely from network-based metrics. This is considered a valuable asset to guide the delivery of Cloud Gaming services through cellular communications networks even without access to the user's device, as it is expected for telecom operators.

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